UN:Me: An Psychological Thriller Merging Survival Horror and Social Deduction Gameplay
The recent Day of the Devs digital showcase revealed several fascinating upcoming titles, but one especially has captured the imagination: UN:Me. Created by Historia and Shueisha Games, this solo experience appears to fuse together the dread-filled setting of a Silent Hill game with the suspicion-driven heart of Among Us.
"This is a distinctive experience where a young woman containing multiple human souls within her needs to flee from a maze of the psyche," states producer Yasukazu Kawai.
Stepping Into a Shattered Consciousness
In UN:Me, players take control of an unnamed female protagonist who appears to be of teenage years. Inside her reside four separate souls, all possessing their own anxieties and drives. These entities can take over at will, releasing their deep-seated terrors upon her without warning.
Judging by revealed footage, much of the narrative unfolds within a eerie medical facility, while other scenes show the protagonist exploring a desolate church.
A World of Personal Horror
"What are you fearful of? What makes you uncomfortable?" asks game director Shun Sasaki. "High places. Confined spaces. Authority figures. Elements that seem trivial to others can trigger something primal within us. This game explores that concept — anxieties that are specific to every individual."
The central gameplay loop revolves around managing the persona that surfaces at any given moment. However, these identities will change involuntarily as you play. While exploring, each soul's fears become amplified and attack the girl one after another. As the persona shifts, so does the specific fear the player encounters.
Eerie Aesthetics and a Fatal Decision
At first glance, UN:Me displays noticeable visual similarities with the Silent Hill series. The hospital is populated by orderlies who all share the same face, with unnervingly wide smiles. Patients in the waiting room have large flowers growing from their necks are. Flowers are a recurring element, contrasting organic elegance with unnatural horror.
Yet, UN:Me introduces a singular twist. Players are tasked with deducing which of the four souls inhabiting the heroine is the "true" one. "Each of the souls asserts that the physical form belongs to them," notes a developer. "During the game, you need to figure out who is real."
After a player believes a persona is an impostor, they are forced to destroy it. But, since every entity can deceive or obfuscate the truth, it is incredibly simple to choose incorrectly.
"Perhaps you've already destroyed the true [soul] by your own actions," the narration states. "The last one standing might be a fraud. Either way, your choices are irreversible."
UN:Me does not yet have a publicly announced release date, but it is can be follow on digital storefronts.